The demo, which can be downloaded from the Unity official website, showcases the next-gen human rendering capabilities of the engine, a better 4D pipeline, the Skin Attachment system on the GPU to allow for high-density meshes, more realistic eyes, new skin shader and tension tech for blood flow simulation and wrinkle maps. In case you cannot download the Unity Engine ‘Enemies’ tech demo, you can check it out in action in the video below.

You can also see a performance preview of the Unity Enemies demo running on our NVIDIA GeForce RTX 4090 graphics card with DLSS 3 enabled in the video below:

Digital humans in Unity

A better 4D pipeline Skin Attachment system on the GPU to allow for high-density meshes (e.g., peach fuzz) More realistic eyes with caustics on the iris A new skin shader Tension tech for blood flow simulation and wrinkle maps, eliminating the need for a facial rig for fine details

The tech behind Enemies

 

Strand-based, real-time Hair solution

  More information on the Unity Engine can be found on its official website.

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